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Authentication pop-up title had inconsistent spacing.Player skill rank display has been re-activated.Refer to Top Issues in the Known Issues post for full information. Partial fix of the loading screen freeze (smoke background).Some minor collision issues have been fixed on House, Clubhouse, Kanal and Russian Café.Some lighting issues on maps have been fixed.Kanal: fixed a bug in which the red blocker wall was not present on a window in the holding room for Defenders and allowed them to exit their zone during the preparation phase.The player could do other actions and rotate but couldn’t move. Did some fixes on an issue in which players would get stuck when walking, running or at the end of a rappel.
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Ranked matches HUD synch with Casual update has been applied (read: playlist changes from this post).Top Community-Raised Bug Fixes Gameplay Fixes Improved accuracy of the estimated waiting time while in lobby.Increased match quality by ensuring players using the same data center get matched together, leading to better ping.Improved connectivity to PVP and PVE matches.Skill criterion originating from the player’s region is now more precise.Added a criteria that increases the odds of pre-made parties being matched against a squad with an equal number of pre-made parties within them.Refining the quality of PVP matches with more evenly matched opponents.The available region short names can be found just above the DataCenterHint line. Change the DataCenterHint value from ‘default’ to the region’s short name that you wish to have as your default data center. PC users can change their default data centers in the Rainbow Six game settings file (gamesettings.ini), which is usually located in the ‘My Documents\My Games\your Uplay ID’ folder. Data center selection is now possible (PC users only, for now).As soon as this feature has been validated with this more massive test on PC, we will be deploying this update on consoles as soon as possible. We are now satisfied with its state so we are now deploying this update to all PC users. This change however has been done in an intermittent fashion and in certain regions only, as we were testing various configurations. With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. Updated the server tick rate for all PC users, coming soon to consoles.
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Patch 1.2 - JanuGeneral Tweaks and Improvements Hit Registration Improvements
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